Designing A Heavy Attack

Designing A Level For A Sneaky Werewolf Game

Batman Skill Trees Don't Make Sense

Based on an essay from a few years ago.

Texas Rogue'Em Devlog #3

Texas Rogue'Em Devlog #2

I'm making a new game called Texas Rogue'Em

Metal Gear Solid 2: A Game ABOUT Playing Games

Ballpoint Jumper Level Test

Ninja star!

Ballpoint Jumper Camera Test

Now with 100% more camera!

Ballpoint Jumper Enemy Test

That enemy right there is a particularly nasty feller. Goes by the name Master Blaster.

Ballpoint Jumper

A little something I’m working on at the moment…

ballpointjumper_character.jpeg
BallpointJumper_MoonMan_Sketch.jpg
BallpointJumper_MasterBlaster_Sketch.jpg

What Are Video Games?

Island God: Colonization Test

One of the most difficult-to-figure out aspects of making this early version of Island God work is “colonization.” If you’ve been reading my posts on Island God, you’ll know that there are three core encounter types to deal with: animals in danger, lava, and human colonization. So far, I have a pretty good handle on how lava and animals work in the game, but up until recently I simply could not get a satisfying human encounter working in the game.

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sarcojaunt: The Video Game (: the 2nd prototype)

In the year 4000, the malevolent computer program Mordred attempts to stop the funeral procession of kingArthur.sarcophagus. The only things standing in the way of the complete and utter annihilation of the once and future King of Britain are the Tri-Knights: Sirs Lancelot, Galahad, and Percival.